

Once this year rolls around it starts checking to see what percentage has died so that the generator can see when to stop world creation due to this factor.Ĭull Unimportant Historical Figures: Not sure how this works Year to Begin Checking Megabeast Percentage: The percentage referred to is the parameter above. If you play using mods that make megabeasts more prevalent, you run the risk of them totally wiping out civilization. Percentage Beasts Dead for Stoppage: Once this percentage of megabeasts are dead, the world-gen stops and you can start playing. Population Cap After Civ Creation: Maximum number of civilized creatures in the entire world. I assume that if other conditions aren't met, the world-gen will stop at this time.

Random Seeds: the specific list of random numbers used, as usual, but this time you can separate seeds for different aspects of world-gen.Įnd Year: I haven't gotten to an end year. I will color code them as I figure out which is which. There are three types of criteria: History criteria which affect the way history is done after world-gen, Rejection criteria that are used to reject maps that don't conform to them, and Creation criteria which affect the way the map is initially made before rejections happen. Of course, maybe everyone else just knows how these things work, in which case you should tell me Well, I think we should work out what all these parameters are and how they're used.
